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Agents

Agents are the core of Pawz — autonomous AI personas that chat, use tools, remember context, and collaborate.

Creating an agent

  1. Go to Agents in the sidebar
  2. Click Create Agent
  3. Fill in the basics:
    • Name — displayed in chat and dock
    • Avatar — choose from 50 sprite avatars
    • Color — pick from 7 accent colors
    • Bio — short description of what this agent does

Templates

Templates pre-configure skills and personality for common use cases:

Personality settings

Each agent has three personality axes:

Model selection

Each agent can use a different model:
  • Default — uses the engine’s default model
  • Specific model — pick from the well-known model catalog or type any model name
Well-known models include:
  • Gemini: gemini-2.5-pro, gemini-2.5-flash, gemini-2.0-flash
  • Anthropic: claude-sonnet-4, claude-haiku-4, claude-opus-4
  • OpenAI: gpt-4o, gpt-4o-mini, o1, o3-mini

Skills

Toggle which tools an agent can use: web_search · web_fetch · browser · read · write · exec · image · memory_store · cron · message See the Skills guide for the full skill vault.

Soul files

Every agent gets three markdown files that define its identity: Additional standard files:
  • AGENTS.md — Operating rules, priorities, memory usage
  • TOOLS.md — Notes about local tools and conventions
Edit these in the agent detail view. Changes take effect on the next message.

Soul file auto-seeding

When a new agent is created, Pawz automatically seeds its soul files so the agent knows who it is from the very first conversation. The seeding process only writes files that don’t already exist, so your edits are never overwritten. The auto-seeded files are: :::tip Soul files are stored in the agent_files database table, keyed by (agent_id, file_name). Each agent can have any number of additional files beyond the three defaults — agents can create their own files using the soul_write tool during conversation. ::: For agents created by the orchestrator (backend agents), soul files are seeded automatically on the next app load. The IDENTITY.md file includes the agent’s assigned role and specialty from the project.

Backend agents

In addition to agents you create manually (stored in localStorage), Pawz supports backend agents created programmatically by the orchestrator when it plans a project.

Storage schema

Backend agents live in the project_agents SQLite table:

Specialties

When the orchestrator creates agents for a project, it assigns each one a specialty: :::info Backend agents appear on the Agents grid with an “AI-Created” badge. They are merged into the local agent list on load and receive unique sprite avatars automatically. Their names are derived from the agent_id with hyphens replaced by spaces and title-cased. :::

Agent-scoped history

When multiple agents share a session (e.g., during orchestration or inter-agent delegation), each agent only sees messages relevant to its own context. Cross-agent tool results from agent_send_message and agent_read_messages are filtered out for non-default agents. This prevents context pollution — one agent’s delegation results won’t confuse another agent’s conversation flow. The orchestrator boss agent sees all messages (unfiltered) to maintain full situational awareness.

Agent policies

Agent policies control which tools an agent is allowed to use. This lets you create restricted agents that can only read files, or fully-empowered agents that can execute shell commands.

Policy modes

Tool classifications

Pawz classifies built-in tools into two groups: Safe tools (read-only, low risk):
High-risk tools (modify system or send data externally):

Policy presets

Four presets are available for quick setup:

Additional policy options

:::caution Policies are stored per-agent in localStorage under the paw_agent_tool_policies key. Clearing browser storage resets all policies to the default (unrestricted). :::

Avatar system

Pawz ships with 50 pixel-art avatar sprites in a 1980s Japanese style. The sprites are 96×96 PNG files located at src/assets/avatars/1.png through src/assets/avatars/50.png.
  • A random avatar (1–50) is assigned at agent creation
  • The avatar is stored as a numeric string (e.g. "5") in the agent’s avatar field
  • You can change an agent’s avatar at any time in the edit view
  • Legacy emoji avatars are automatically migrated to sprite avatars on load
  • Backend agents get specialty-based avatar assignments: coder → 10, researcher → 15, designer → 20, communicator → 25, security → 30, general → 35, writer → 40, analyst → 45
:::tip The default Pawz agent always uses avatar 5. If you want to identify agents by specialty at a glance, backend agents are assigned themed sprite numbers based on their role. :::

Agent dock

The dock is a floating tray at the bottom-right of the screen:
  • Shows all your agents as circular avatars
  • Click an avatar to open a mini-chat popup
  • Unread badge shows new messages
  • Collapse/expand with the toggle button
  • Tooltips show agent name on hover

Mini-chat

Each agent has a Messenger-style chat window:
  • Opens as a popup from the dock
  • Real-time streaming responses
  • Full tool execution with approval flow
  • Independent session per agent
  • Drag to reposition

System prompt

For advanced users: override the agent’s system prompt entirely. This replaces all auto-generated instructions. Use this when you need full control.

Boundaries

Add custom rules the agent must follow, like:
  • “Never share API keys”
  • “Always ask before deleting files”
  • “Keep responses under 200 words”